Graphics Programmer


Avalanche Studios is looking for a Graphics Programmer to join our team in creating the next great AAA open world action game.

The Position

The Graphics Programmer will be responsible for designing, developing and maintaining graphics-related systems within the Avalanche Engine. We have a reputation for producing great looking open-world games and you will be instrumental in our efforts to drive innovation.

Required Qualifications


  • 4+ years experience of professional C/C++ programming
  • Prior experience working as a graphics programmer on at least one shipped title on current-gen consoles
  • Solid background in rendering with experience in shaders and lighting
  • Good knowledge of modern rendering architectures and graphics API’s - X360 or XboxOne, PS3/PS4, DX11/DX12
  • Experienced withCPU/GPU optimizations
  • Strong math skills


Desired Qualifications


  • Worked with deferred render pipelines
  • Developed tools and asset pipelines
  • Proven track record in profiling and low-level optimization.
  • Setting up an art content pipeline (compilers and exporters).
  • Building shaders from the ground up and techniques used in advanced lighting
  • Worked with DX11
  • Proven ability to work well with artists and communication in a team environment



To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm.


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