Hard surface Artist

Stockholm
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Avalanche Studios and its subsidiary Expansive Worlds are looking for an experienced hard-surface artist to work with us on our self-published title theHunter: Call of the Wild. The game has been released in February 2017 but our work has only begun. We are interested in hearing from all levels of developer for this position; junior, on-level, and senior artists.

 

 

The Position

As a Hard-surface artist at Avalanche Studios you will work in collaboration with art and other departments to visually create the vehicles, weapons and other key assets in the world. We expect you to take your art all the way from conceptual mockups through modeling and texturing to final implementation in the game. You will also be responsible for the final functionality of your assets, such as complex collision modeling, destruction and morph-target creation, and other technical setups.

 

Required qualifications

  • Excellent modeling and texturing skills using Autodesk Maya and Adobe Photoshop
  • A strong understanding of asset art pipelines, including normal map projection and waepon modeling
  • Experience with physical based rendering
  • A strong reel demonstrating well-documented artistic ability
  • A great sense of technical know how and functional problem-solving
  • A strong sense for how mechanical objects are fabricated and assembled
  • Passion for playing and making games

 

 

Desired qualifications

  • 3+ years of experience
  • Experience with Zbrush
  • Experience with Allegorithmic Substance and Painter
  • Experience with Quixel Suite
  • Experience with Photogrammetry
  • Ability to communicate an artistic vision

 

 

To apply for this position please register below with a detailed resume and cover letter, as well as a link to your portfolio. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm.

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