Audio Programmer

New York
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Avalanche Studios is looking for an experienced Audio Programmer for an exciting high-profile unannounced AAA console title. At Avalanche Studios you will work with some of the industry’s most advanced technology and experienced developers.
The position
As an audio programmer you will be responsible for developing and improving SFX, dialogue, music and other audio systems within the Avalanche engine.
Audio development will involve our in-house sound development tools as well as the FMOD middleware API and our C++ game engine code. You will work closely with the game teams and our sound designers to innovate within the area of sound in an open world.
The ideal candidate should be a highly motivated individual who can communicate well with a diverse and cross-discipline team of developers. The candidate should also have the ability to plan and carry out programming tasks to required levels of quality and on-time.
Required qualifications

  • 3+ years of professional C/C++ programming experience
  • Audio Programming experience on at least one shipped, AAA, console title 
  • A passion for audio and music in games


Beneficial qualifications

  • Experience with DSP and SFX (effects) programming
  • Prior use of the FMOD SDK
  • Experience developing for XBox One and/or PS4 consoles
  • Working knowledge of audio codecs and formats
  • Proven track record in profiling and low-level optimization.
  • Streaming / resource management
  • Experience from tools, build systems and compiler pipelines
  • Scripting (Python especially)


To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York City.

 

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