As the Technical Animator you will be responsible for all character, vehicle and prop related set-ups (including skinning) required for the animation team. You will also be responsible for providing tools and improving pipelines and workflows that will maximise efficiency. The ideal candidate will have experience creating advanced skeletons and control rigs for characters (bipedal and quadrupedal) and custom rigs/set-ups for vehicles and props. An in depth knowledge of skinning characters and creating set-ups required for secondary motion is also necessary.
Alongside your project, you will be a member of our knowledge based platform Crafts. In the Technical Animation Craft, you meet and develop with Technical Animators and Animator Scripters cross-projects. You share experiences and knowledge with each other, in order to learn and to be aligned cross-projects on what makes the best Open-world experiences.
To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm.