Senior Graphics Programmer

New York
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The position

We're looking for a programmer with experience developing modern rendering techniques for real-time console games, including shader authoring, optimization, visual effects and post-effects. This position will also participate in the development of graphics-related tools for artists and other content authors.

Required qualifications

  • Advanced expertise with modern C++ programming
  • Completed and shipped at least one full-cycle (start to end) 3D console game project
  • Strong interest and experience with modern real-time 3D rendering techniques
  • Experience developing GPU shaders, including compute shaders, for current-gen consoles (PS4 / XBOne)
  • Solid understanding of mathematics relevant to game mechanics and rendering
  • Experience with performance and resource optimization for consoles
  • Ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc)
  • Passion for playing, making and thinking about games

Desired qualifications

  • Direct experience with cross-platform rendering architecture
  • 5+ years of experience within the game industry
  • Familiarity with Python scripting
  • Familiarity with modern game asset processing pipelines (models, textures, etc)
  • Familiarity with the DirectX 12 SDK
  • Experience working with a large, AAA development team
  • Experience developing Win64 GUI applications, especially content tools

To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York.

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