We're looking for a programmer with experience developing modern rendering techniques for real-time console games, including shader authoring, optimization, visual effects and post-effects. This position will also participate in the development of graphics-related tools for artists and other content authors.
To get ahead in your application, you must have advanced expertise with modern C++ programming, a strong interest and experience with modern real-time 3D rendering techniques and experience developing GPU shaders, including compute shaders, for current-gen consoles (PS4 / XBOne).
It is essential that you have solid understanding of mathematics relevant to game mechanics and rendering, experience with performance and resource optimization for consoles and ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc)
To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York.
We offer our full time employees 100% company paid Medical/Dental/Vision Insurance and 5 weeks of PTO including 2 weeks of Summer break. Employees enjoy the company’s commitment to work-life balance and working with a talented team on an exciting AAA game.