Vegetation/Environment Artist


Avalanche Studios and its subsidiary Expansive Worlds are looking for an experienced Vegetation/Environment Artist to work with us on our self-published title theHunter: Call of the Wild. The game has been released in February 2017 but our work has only begun.

The Position

As an Vegetation/Environment Artist at Avalanche Studios you will collaborate in a small, interdisciplinary team to create art for our world and all of its components. We expect you to take your assets all the way from conceptual mockups through modeling and texturing to final placement in the environment. You will be responsible for creating exciting and believable artwork, creating and texturing environmental vegetation assets for the biggest and best open world environments in the industry.

Required qualifications

  • Excellent modeling and texturing skills using Autodesk Maya and Adobe Photoshop
  • Experience with physically-based rendering
  • A strong reel with clearly-documented artistic accomplishments
  • A great sense of technical know-how and functional problem-solving
  • Passion for making and playing games
  • Model, texture and create collision in 3D for game environment vegetation assets.
  • Work closely with Programmers and other departments to ensure art assets are fully optimised for platforms.
  • Participate in R&D of new techniques to implement into production pipeline.
  • Ensures that artistic style is consistent with defined visual style for the game.

Desired qualifications

  • 3+ years of AAA experience and with at least one open-world game shipped
  • Experience with Zbrush
  • Experience with Allegorithmic Substance Designer or Painter.
  • Experience with Quixel Suite
  • Experience with photogrammetric asset creation workflows
  • Ability to communicate and realize an artistic vision

We can offer you a varied job where you work closely with a fun and experienced team with extremely competent people in a highly specialized and unique development environment. Since Avalanche Studios is Sweden’s biggest independent studio you will have unique possibilities to have a big influence on today’s and tomorrow’s game development.

To apply for this position please register below with a detailed resume, link to a portfolio and cover letter. A portfolio is required demonstrating all aspects of your skills. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm.

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