Avalanche Studios and its subsidiary Expansive Worlds are looking for an experienced Vegetation/Environment Artist to work with us on our self-published title theHunter: Call of the Wild. The game has been released in February 2017 but our work has only begun.
As an Vegetation/Environment Artist at Avalanche Studios you will collaborate in a small, interdisciplinary team to create art for our world and all of its components. We expect you to take your assets all the way from conceptual mockups through modeling and texturing to final placement in the environment. You will be responsible for creating exciting and believable artwork, creating and texturing environmental vegetation assets for the biggest and best open world environments in the industry.
We can offer you a varied job where you work closely with a fun and experienced team with extremely competent people in a highly specialized and unique development environment. Since Avalanche Studios is Sweden’s biggest independent studio you will have unique possibilities to have a big influence on today’s and tomorrow’s game development.
To apply for this position please register below with a detailed resume, link to a portfolio and cover letter. A portfolio is required demonstrating all aspects of your skills. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm.