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Avalanche Studios vs Tough Viking 2014

About a week ago, we were challenged by NetherRealm Studios to do the ALS Ice Bucket Challenge. While we enjoyed watching the NetherRealm guys cool themselves at the height of the Chicago summer, just pouring ice water over our heads seemed a litt...

We're Moving!

Avalanche Studios partners with architects Studio Stockholm and landlord Vasakronan to create next generation studio space.

Watch the Magnum Opus Come to Life

In the world of Mad Max, cars represent life and death. Your own vehicle can keep you alive, someone else's may put an end to it. Developing the game has pushed us to bring virtual car combat to a whole new level. At the very core of all this s...

PewDiePie vs Just Cause 2

There is a huge collection of Just Cause 2 videos on Youtube, and no wonder! The emergent, chaotic gameplay lends itself exceptionally well to explosive highlight reels and hilarious blooper compilations. But no video in the history of Just Cause ...

Fan Made Trailer for Mad Max

Some fans recently decided to recreate our teaser trailer for Mad Max using live action footage. Scene by scene, they deconstructed our reveal trailer and acted them out. We are really impressed by their results!

Avalanche Studios is Going Mobile

It's official! We're working on a mobile game alongside our AAA projects. Co-founder and Chief Creative Officer Christofer Sundberg has been talking to the press, discussing Avalanche's plans for mobile platforms. Check out this Polygon news piece...

Duck Hunt!

Our friends at Expansive Worlds (an Avalanche Studios subsidiary) just released one of the biggest gameplay updates to theHunter since its release. Meet the Mallards! The Mallard Duck behaves a little differently than other animals – for one, it c...

Avalanche Studios in the Jungle

Nature is at the heart of Avalanche Studios' games, whether it's the tropical islands of Just Cause or the wasteland in Mad Max. To successfully recreate vegetation, water and skies in our huge open world games, our developers look closely at the ...

IGN Interview on Mad Max

Curious about the inspiration for Mad Max, the creative challenges of building a huge, open world wasteland and lessons learned from Just Cause? Check out this IGN interview with Senior Game Designer Emil Kraftling!

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