Let’s start with the title. Can you explain what you do on a day to day basis?
- As the Studio Lead Architect, I work with the engine technology and the Engine Team to make sure everything we do is geared toward one thing – creating the best open world games possible. That vision has to encompass all technical aspects; tools, pipelines, rendering and more.
- I have to maintain a kind of split vision. First, listen carefully to the needs of the different teams and make sure they have everything required to deliver their milestones. Second, make sure we’re on track in the long term. Maintain a clear focus on where we want to be in 3 years, where we see ourselves in 5 years. In this aspect, we have to stay on the bleeding edge (as they say) and have an idea of what the next generation of consoles or PC hardware will be before platform holders even share that information with anyone.
At 230 employees, Avalanche Studios is a big independent developer, but smaller than many of the publisher-backed juggernauts. How does that reflect on your day to day work?
- As a company, we’re only focused on a handful of projects at any given time. As a developer here, you’re able to see a project through – all aspects of that project – rather than handing your work over to someone else and starting work on the next thing.
- There’s a closeness to what we do. Both mentally – you’re connected to the different projects as they are all developed in-house – and physically; the founders of the company actually sit among us and work on the games just like anyone. At Avalanche Studios, there simply are no closed doors. For me, that very real and tangible lack of visible hierarchy greatly improves my confidence in the leadership.
- Another part of the Avalanche Studios culture, which I think may be connected to this, is to give a lot of freedom and responsibility to the individual. You’re of course supported in various ways whenever you need it, but you are also able to carve your own path, to develop solutions that you believe in.