Avalanche Studios Malmö is looking for a senior programmer to lead the multiplayer development of our newest open world / sandbox multiplayer game. We have a long history of creating some of the most immersive, playful and procedural game worlds in the industry. With our next set of titles we are bringing these worlds to life in multiplayer environments and this is where You come in.
You will work within a smaller and tight cross-discipline team implementing, extending and supporting game modes and other features for both the single player and multiplayer parts of the game. As with most multiplayer development, a keen sense of fun gameplay and that 6th sense for what gives the perfect "feeling" are both key aspects.
In your role, you will help implement and improve the networking capabilites of our inhouse Apex engine. You will work with optimizing the bandwidth usage of the game to ensure a good user experience. The role also involves assisting Designers to realize their vision in a multiplayer setting. The role involves working together with Game Designers and other Gameplay Programmers.
Joining our Malmö studio as a senior employee is a great opportunity to build something truly unique together with us, you will be given the opportunity to strongly influence the technical roadmap when we expand our games and core technology into true open world multiplayer. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly.
We believe the ideal candidate will have had a least a couple of years experience working as a gameplay/generalist programmer on multiplayer games. As you will be a very important part of the development team it is crucial that you enjoy working closely with designers and artists as well as having a strong passion for playing multiplayer games.
- 5+ years of experience in the game industry
- Programming experience in C++
- A strong passion for multiplayer games
- A keen sense of fun gameplay
- Experience with implementing multiplayer in multiple released games
- Familiarity with animation, physics and gameplay code in general
- Experience from working with the platform specific services and APIs available for online presence, e.g. PSN, Xbox Live, steam
To apply for this position please register below with a detailed CV and a cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö, Sweden.
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com.