Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix), the developer of Mad Max (published by Warner Bros. Interactive Entertainment) and is currently working on Rage 2 (published by Bethesda Softworks), scheduled for release in 2019. As a publisher, Avalanche Studios has brought free-to-play service theHunter Classic to market and reached more than 7 million registered players across 190 countries. The theHunter franchise was expanded in 2017 to also include premium title theHunter: Call of the Wild, which was released for PC and subsequently console platforms. Avalanche Studios, which is based in Stockholm, New York City and Malmö, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay.
We are looking for an enthusiastic and exceptionally skilled programmer to lead the graphics development on a very exciting and unique title. At Avalanche Studios Malmö you will work with some of the industry’s most exciting technology and talented individuals.
This is a great opportunity for the candidate who wants to assume an instrumental role within our new studio as well as on a company level. We have a long tradition of shipping realistic and stunningly beautiful open worlds and you will be an important part in carrying this legacy into the future. Large parts of the team and the company will rely heavily on your contributions and we believe the right candidate thrives under such circumstances.
You will work closely with the art and tech departments and take responsibility for elevating the visual quality of the game to the highest possible level. As is typical of Avalanches open world games, you will be instrumental in pushing both the realism and immersiveness of the world. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills.
- A well-developed aesthetic sense
- Solid background in rendering with experience in shaders and lighting
- Strong math skills
- Experienced with CPU/GPU optimizations
- Strong CPU and GPU debugging skills
- A solid understanding of the pros and cons that the current console architectures impose on all aspects of the rendering pipeline
- Direct experience with PS4 or XBox One development for a shipped title
- An understanding of all aspects of game programming, including physics, animation, AI and networking
To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö, Sweden.
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.