Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive Entertainment). The studio has also created acclaimed twin stick shooter Renegade Ops (published by SEGA). As a publisher, Avalanche Studios has brought free-to-play service theHunter Classic to market and reached more than 7 million registered players across 190 countries. The theHunter franchise was expanded in 2017 to also include premium title theHunter: Call of the Wild, which was released for PC and subsequently console platforms. Avalanche Studios, which is based in Stockholm and New York City, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay.
We're currently looking for an experienced Engine Programmer to be a key contributor to our New York studio. At Avalanche Studios you will work with some of the industry’s most exciting technology and talented individuals. We have a solid reputation for producing fantastic looking open-world games and this is a great opportunity if you want to play an instrumental role on a small team developing our next-generation engine. You will be a part of a small team responsible for designing, developing and maintaining many aspects of the core engine tech such as streaming, threading, memory management and lower level platform specific technology.
To get ahead in your application, you must have an expertise in C/C++, have an in depth knowledge of game engine architectures and next generation console architectures and future architectural trends.
It is also essential that you have experience with a wide range of game level systems, including scene management, physics, animation, AI, rendering, etc and experience with a wide range of tools and pipelines used in modern game development.
Avalanche Studios is developing for PS4, XBox1, PC.
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
New York Studio
It's the Greatest City in the World, and we're smack down in the middle of it! Since 2011, we have been making games in the one place everyone told us we couldn't. We love it here; our studio is located in a bright, open and airy custom-designed space spanning 20,000 square feet and offering a wide arrange of amenities - not to mention the views. You’ll never forget where you are.
To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York City.
We offer our full time employees 100% company paid Medical/Dental/Vision Insurance and 5 weeks of PTO including 2 weeks of Summer break. Employees enjoy the company’s commitment to work-life balance and working with a talented team on an exciting AAA game. By applying to this role you give your consents as described below.
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