Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix), the developer of Mad Max (published by Warner Bros. Interactive Entertainment) and is currently working on Rage 2 (published by Bethesda Softworks), scheduled for release in 2019. As a publisher, Avalanche Studios has brought free-to-play service theHunter Classic to market and reached more than 7 million registered players across 190 countries. theHunter franchise was expanded in 2017 to also include premium title theHunter: Call of the Wild, which was released for PC and subsequently console platforms. Avalanche Studios, which is based in Stockholm, New York City and Malmö, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay.
We are looking for an experienced Sound Programmer for an exciting and unique high-profile unannounced AAA title. At Avalanche Studios you will work with some of the industry’s most exciting technology and talented individuals.
As a sound programmer you will be responsible for designing, developing and maintaining sound related systems within the Avalanche engine. This will involve using our in-house sound development tools as well as the fmod middleware api and our C++ game engine code. You will work closely with the game teams and our sound designers to produce a great open world game and you will be instrumental in our efforts to innovate within the area of sound in an open world.
The ideal candidate should be a highly motivated individual who is good at communicating and working within cross-discipline teams. The candidate should also have the ability to plan and carry out programming tasks to required levels of quality and on time.
- Advanced level C/C++
- Experience from sound and/or games systems development
- A strong passion for sound and games
- Prior experience as a sound programmer on at least one shipped title on current-gen consoles
- Experience from working with fmod/ wwise or other sound middlewares
- General sound system development and physics sound system development in particular DSP programming,
- Streaming / resource management
- Scripting (python or similar)
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games, from the lush jungle of a lobby (Just Cause) to the corroded steel beams housing the light fixtures above your new workplace (Mad Max). We hope you’ll come to think of this place as your home turf and creative foundation.
To apply for this position please register below with a detailed CV and cover letter. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden.