Avalanche Studios is one of the game industry’s leading independent developers. Renowned for triple-A blockbuster hits like Just Cause, Mad Max and the upcoming Rage 2, Avalanche Studios has in the last decade expanded its business to develop and release its own IPs. With theHunter, theHunter: Call of the Wild and Generation Zero, Avalanche Studios is firmly established as one of the leading Games As A Service developers. The world-leading open world engine Apex 2.0 underpins these titles, made for PC and consoles and developed in Stockholm, New York and Malmö.
We are looking for an enthusiastic and exceptionally skilled programmer to help drive the graphics development on a very exciting and unique title. At Avalanche Studios Malmö you will work with some of the industry’s most exciting technology and talented individuals.
This is a great opportunity for the candidate who wants to assume an instrumental role within our new studio as well as on a company level. We have a long tradition of shipping realistic and stunningly beautiful open worlds and you will be an important part in carrying this legacy into the future. Large parts of the team and the company will rely heavily on your contributions and we believe the right candidate thrives under such circumstances.
You will work closely with the art and tech departments and take responsibility for elevating the visual quality of the game to the highest possible level. As is typical of Avalanches open world games, you will be instrumental in pushing both the realism and immersiveness of the world. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills.
- A well-developed aesthetic sense
- Solid background in rendering with experience in shaders and lighting
- Strong math skills
- Experienced with CPU/GPU optimizations
- Strong CPU and GPU debugging skills
- A solid understanding of the pros and cons that the current console architectures impose on all aspects of the rendering pipeline
- Direct experience with PS4 or XBox One development for a shipped title.
- Experience with the certification of console titles.
- An understanding of all aspects of game programming, including physics, animation, AI and networking
To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö, Sweden.
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.