Avalanche Studios is looking for a User Interface Programmer to join a top-tier, experienced team to help implement the User Interface for an exciting project.
As a UI Programmer on this project you will work with designers and artists to conceive of and implement elements of how the game is presented to the player. Your work will involve implementing menu screens, maps, tutorials, in-game indicators or heads-up display (HUD), special fonts or other graphical elements according to agreed upon design specifications. It will also require identifying and developing tools to allow artist or designers create, debug, tweak or fine-tune their own interface elements.
Particularly for this role, it is critical that you see your responsibility as delivering a successful end-user experience, together with your team-mates, rather than just handing off technological solutions to content creators. A game is only as good as the interface with the player allows it to be and . Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional and aesthetic requirements with technical requirements in the areas of performance, stability, memory usage, interoperability.
- Experienced in C/C++
- Deep reverence for the principles of UI design
- Technical familiarity with Flash authoring and ActionScript
- Some experience in modern rendering techniques
- Experience with the Scaleform SDK
- Respectable technical art skill
- Previously shipped games on modern console platforms
- A good eye for graphic design
To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way. You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games. We hope you’ll come to think of this place as your home turf and creative foundation.
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com