Avalanche Studios is one of the game industry’s leading independent developers. Renowned for triple-A blockbuster hits like Just Cause, Mad Max and the upcoming Rage 2, Avalanche Studios has in the last decade expanded its business to develop and release its own IPs. With theHunter, theHunter: Call of the Wild and Generation Zero, Avalanche Studios is firmly established as one of the leading Games As A Service developers. The world-leading open world engine Apex 2.0 underpins these titles, made for PC and consoles and developed in Stockholm, New York and Malmö.
Avalanche Studios is now looking for a talented AI Programmer to join a top-tier, experienced Live team to create fun and engaging game experiences in the most immersive hunting game created the Hunter: Call of the Wild.
Work side by side with designers, animators and producers to realize complex and realistic animal behavior. Take part in designing and implementing their senses and needs using and extending existing tools as well as implementing game systems related to pathfinding, decision making, group movement and locomotion. This role will require you to take high level design ideas and translate them into practical solutions. You will join the Avalanche engineers in developing and maintaining our proprietary Apex Engine.
It is expected that you see your responsibility as delivering a successful end-user experience, together with your team-mates, rather than just handing off technological solutions to content creators. Much of the success of well executed game characters is down to how successfully they are integrated with all of the systems within the game engine, e.g. physics, animation, UI, SFX, VFX, dialog, etc. Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, interoperability.
We would like to hear from you who enjoys playing hunting games, understands and is motivated by the challenges involved in simulating believable animals.
- A good understanding of what makes games fun
- A passion for creating solid game AI
- Experience with different AI architectures and techniques e.g behavior trees and pathfinding
- Able to write readable, robust and performant code in C++
- A good understanding of all aspects of game programming in multiplayer games
- Prior experience working as a programmer on at least one shipped title on current-gen consoles from start to finish
- Experience of navmesh generation
- Experience working with pathfinding, navigation and steering
- Experience working with vehicle AI and control
- Familiarity with HavokAI
- Experience working with game physics
- Experience from working with animation state machines, animation blending, IK and similar techniques
- Experience of profiling and optimization
To apply for this position please register below wit oph a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden.
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games, from the lush jungle of a lobby (Just Cause) to the corroded steel beams housing the light fixtures above your new workplace (Mad Max). We hope you’ll come to think of this place as your home turf and creative foundation.