VFX Artist

Malmö
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Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix), the developer of Mad Max (published by Warner Bros. Interactive Entertainment) and is currently working on Rage 2 (published by Bethesda Softworks), scheduled for release in 2019. As a publisher, Avalanche Studios has brought free-to-play service theHunter Classic to market and reached more than 7 million registered players across 190 countries. The theHunter franchise was expanded in 2017 to also include premium title theHunter: Call of the Wild, which was released for PC and subsequently console platforms. Avalanche Studios, which is based in Stockholm, New York City and Malmö, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay.

The Position
Avalanche Studios is on the hunt for a talented VFX Artist to join our new Malmö studio and team in the beautiful south of Sweden. The candidate for the VFX Artist role must be highly passionate and driven when it comes to crafting cutting edge AAA visual effects with the skills to realise that motivation.  We are interested in hearing from junior, mid-level and senior developers for this position. 

The focus and majority of time will be spent creating, implementing and optimizing full screen and particle visual effects. The effects bringing the world as well as weapons and abilities to life range from realistic to fantastical. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. You will work with the Art Director and the Lead Artist to create visually stunning effects utilizing the Avalanche Apex engine.  They will help manage, research and evolve the Avalanche effects pipeline and with their expertise create amazing visual effects.This is a huge opportunity for a VFX artist whom will be able to have a real visual impact on an Avalanche game through their work. 

Required qualifications
  • Experience in the game industry on a AAA game
  • Expert in creating high-quality particle effects and textures
  • A portfolio showcasing high-quality effects reel and high resolution effect textures
  • The ability to view visual reference of an effect, deconstruct it and subsequently re-create it in a real-time game engine is essential
  • Strong knowledge of environmental effects, cloth simulations, lighting and dynamics\n
  • High proficiency in technical problem solving
  • Knowledge of Photoshop, Maya, Adobe After Effects and 3D Studio Max


Desired qualifications
  • Experience using Houdini
  • Experience working with and knowledge of PS4 and Xbox One hardware
  • Experience creating real time effects through proprietary engines
  • Experience in writing scripts/plugins in MEL, C/C++ for Maya
  • Experience in creating real time shaders and post effects

We can offer you a varied job where you work closely with a fun and experienced team with extremely competent people in a highly specialized and unique development environment. Since Avalanche Studios is Sweden’s biggest independent studio you will have unique possibilities to have a big influence on today’s and tomorrow’s game development.
To apply for this position please register below with a detailed resume, link to a portfolio and cover letter. A portfolio is required demonstrating all aspects of your skills. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö. 

Our values
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.

Malmö Studio

Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.


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