We are looking for an enthusiastic and exceptionally skilled programmer to help drive the graphics development.
This is a great opportunity for the candidate who wants to assume an instrumental role within our new studio as well as on a company level. We have a long tradition of shipping realistic and stunningly beautiful open worlds and you will be an important part in carrying this legacy into the future. Large parts of the team and the company will rely heavily on your contributions and we believe the right candidate thrives under such circumstances.
You will work closely with the art and tech departments and take responsibility for elevating the visual quality of the game to the highest possible level. As is typical of Avalanches open world games, you will be instrumental in pushing both the realism and immersiveness of the world. In addition to outstanding technical knowledge, we are looking for a self-motivated individual with strong communication and collaboration skills.
- A well-developed aesthetic sense
- Solid background in rendering with experience in shaders and lighting
- Strong math skills
- Experienced with CPU/GPU optimizations
- Strong CPU and GPU debugging skills
- A solid understanding of the pros and cons that the current console architectures impose on all aspects of the rendering pipeline
- Direct experience with PS4 or XBox One development for a shipped title
- Experience with the certification of console titles
- An understanding of all aspects of game programming, including physics, animation, AI and networking
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Malmö office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com