Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com.
Avalanche Studios is currently hiring Mid- and Senior Level Gameplay Animators, to join our top-tier development team, working on our next big thing, at our Stockholm office. As a Gameplay Animator you will be working with a talented team of directors, artists, programmers, and designers, to fully realize content for our in-game character features.
This position requires you to take on a considerable amount of ownership and responsibility. You are expected to bring your passion, highly developed animation skills and creative problem solving to contribute to our project on many levels.
The ideal candidate has experience with character animation, and any experience with rigging and skinning would be a bonus. As a Gameplay Animator you will contribute on many levels, both to the game and the company as a whole, working together with all other members of the team to make content that you and we will be proud of.
Min. 4 years of experience working as an Animator in the games industry
Experienced in using Maya and/or MotionBuilder
Skills in animating both human and creature characters
High proficiency in technical problem solving
Strong driving force to produce animations of the highest quality and maintain our high quality standards
Strong experience with Motion-Capture data, both in polish and enhancement
Accomplished observational skills coupled with a strong understanding of weight distribution and pacing/timing
Good communication skills and experience from working in a team environment
Procedural animation experience
A deep understanding of state machine graphs and animation trees
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games. We hope you’ll come to think of this place as your home turf and creative foundation.