Avalanche Studios is one of the game industry’s leading independent developers. Renowned for triple-A blockbuster hits like Just Cause, Mad Max and the upcoming Rage 2, Avalanche Studios has in the last decade expanded its business to develop and release its own IPs. With theHunter, theHunter: Call of the Wild and Generation Zero, Avalanche Studios is firmly established as one of the leading Games As A Service developers. The world-leading open world engine Apex 2.0 underpins these titles, made for PC and consoles and developed in Stockholm, New York and Malmö.
Avalanche Studios Stockholm is looking for a programmer to join the multiplayer development of our newest open world / sandbox, multiplayer game. We have a long history of creating some of the most immersive, playful and procedural game worlds in the industry. With our next set of titles we are bringing these worlds to life in multiplayer environments and this is where you come in.
You will work with implementing, extending and supporting game modes and other features for both the single player and multiplayer parts of the game. As with most multiplayer development, a keen sense of fun gameplay and that 6th sense for what gives the perfect "feeling" are both key aspects.
In your role, you will help implement and improve the networking capabilites of our inhouse Apex engine. You will work with optimizing the bandwidth usage of the game to ensure a good user experience. The role also involves assisting Designers to realize their vision in a multiplayer setting. The role involves working together with Game Designers and other Gameplay Programmers.
Joining our studio as an employee is a great opportunity to build something truly unique together with us. You will be given the opportunity to strongly influence the technical roadmap when we expand our games and core technology into true open world multiplayer. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly.
We believe the ideal candidate will have had a least a couple of years experience working as a gameplay/generalist programmer on multiplayer games. As you will be a very important part of the development team it is crucial that you enjoy working closely with designers and artists as well as having a strong passion for playing multiplayer games.
- Programming experience in C++
- A strong passion for multiplayer/gameplay programming
- Experience with implementing multiplayer in at least one released game
- Familiarity with animation, physics and gameplay code in general
- Experience from working with the platform specific services and APIs available for online presence, e.g. PSN, Xbox Live, steam
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games, from the lush jungle of a lobby (Just Cause) to the corroded steel beams housing the light fixtures above your new workplace (Mad Max). We hope you’ll come to think of this place as your home turf and creative foundation.
To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden.