In 2015, Avalanche Studios released two AAA games in the span of three months. We also kept growing our thriving virtual hunting community, moved into a new studio space in Stockholm (pictured) and dipped our toes in mobile development. It was a busy and exciting year.
To meet the needs of new projects in 2016 and beyond, we need to expand and evolve. With the teams responsible for Mad Max, Just Cause 3 and theHunter acting as an excellent foundation, we’re looking to strengthen core areas of our business, and explore others for the first time.