Avalanche Studios Group and its incubation team are seeking a Tech Artist to join the development of an exciting new game prototype. You will work closely with a focused and collaborative team of designers, programmers, animators, to help shape immersive gameplay experiences from the ground up.
This role is centered around creating believable and impactful player interactions, with a particular focus on shaders and behaviors from materials in nature and immersive gameplay systems. You will help bridge the gap between art, technology, and gameplay by translating gameplay features into tactile, visually compelling in-world feedback.
The ideal candidate thrives in creative R&D environments, enjoys solving complex challenges, and is motivated by building new workflows and systems in unexplored territory. This position requires a high level of ownership, initiative, and collaboration, where your ideas and technical creativity will directly influence the player experience.
What you'll do
- Create immersive visual and physical gameplay feedback
- Prototype and develop interactive gameplay systems and environmental reactions
- Build shaders, VFX, destruction setups, and procedural workflows in Unreal Engine
- Collaborate with design, animation, engineering, and art to improve gameplay feel and readability
- Help establish Tech Art pipelines and workflows within a fast-moving incubation team
- Contribute creatively through rapid iteration, experimentation, and problem solving
Who you are
- Expert knowledge of Unreal Engine
- Proficiency in Python
- Passionate about gameplay feel, player experience, and believable physical interactions
- Experience working with VFX, shaders, materials, destruction, procedural workflows, and gameplay feedback systems.
- Skilled at translating technical systems into intuitive and visually engaging player experiences
- Good understanding of real time rendering and PBR
- Familiar with Substance Designer & Painter
- Motivated to work with realistic visuals and grounded material behavior
- Comfortable taking ownership and working independently in ambiguous and evolving environments
- Curious, self-driven, and motivated by creative problem solving
- Experience creating 3D art assets
- Experience working closely with animators and understanding animation pipelines
- Understanding of traversal systems and physical gameplay interactions
- Experience working in prototype-driven environments within small teams and rapid development cycles.
- Enjoys pitching ideas and collaborating closely with game design teams